Tuesday 4 November 2014

Character Blueprint Design


Final Concept Design


Weapon Concepts

Within any bounty hunter there are weapons, here are some of the idea's which came up when I was designing weapons for my character.


Face Practice

As you know my character has to be a representation of myself, and so I have a render of my face sketches. Top left one is a portrait of me, but I wanted to add a more depth and detail to my character as if he was scared of time from being a bounty hunter.


Time Traveling Device Thumbnails

Along with my character modeling project, my character is based around a brief about them being apart of time traveling bounty hunters and has to be apart of a era. I decided to choose post distant future and here are some sketches of time travel devices. 


Colour Practice of some more Thumbnails


Character Sketches

Render of my thumbnails for my character modeling project. 



New Project Character Modeling


Hey guys haven't posted in a while, bu I am now working on a new project around Character Modeling.

My Character Modeling project including me creating and designing a game character model, of which is a representation of myself. Research an original idea that is detailed and fits within a criteria set. (E.g a period in time, mine being the future). Utilize as many sources of reference as possible including film, television, comics and real life.

Produce an original Concept Design informed by my research. Show early sketches and development towards my final concept. Based on my design produce blueprints that will be used to create a 3D mesh. Using real life reference for face modeling and textures.

Build a character based on my design, with my research into modeling to support my build. show good use of edge loops throughout the model and the polygon placement should be efficient and well distributed. I can use between 2048 x 2048 files in the TGA image format to create my character textures. I must create Diffuse, Specular, Normal and Alpha maps for my character. Preserve all Photoshop files so that the layers and development can be observed.

Rig and Skin my character ready to be placed using Biped and the skin tool in 3d Studio Max.

Render my character as part of my portfolio using methods learned from previous modules. Renders should be in JPG format and be 1280 x 1024.

I will be posting more of the development of my work, as it progresses.